![]() This process can takes time since no 3D objects we need to convert will come with FSmaterials by default, so being able to see how things look is very important for 3rd party developers. ensuring they are moving swiftly to FSmaterials, so we need to export to the engine and check how things looks, go back and convert the part to FSMaterial, compare and continue. When converting 3D objects from another engine to MSFS, the object will come with PBR or standard materials, sometimes hundreds of these and we need to check and convert slowly textures, settings, etc. ![]() This is correct, however there are certain occasions or circumstances were we need to use PBR materials, even if it is for a temporally period of time.
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