Carmack was the lead programmer of the id video games Commander Keen, Wolfenstein 3D, Doom, Quake, Rage and their sequels. Q: Annoying to pick up a rocket and ammo next to each other and have either 11 or 15 rockets depending on order they are picked up. Carmack II 2 (born August 20, 1970) is an American computer programmer, video game developer and engineer. Q: Teamplay match player spawns with too much machingun ammo? Q: Mouse cursor missing in windowed mode, cant move my Quake3 around?Ĭarmack: Don't think so but will investigate. While on the topic I traded some email with John Carmack a couple of days ago and he addressed the following questions of mine (I'll paraphrase) The gaming execs discussed what Quake Live brings to the table, how the ad-supported gaming fit in with ids mobile and top-tier development strategy, what PCs still have over consoles, and how. You can just post them here or as always head over to that incredibly busy Quake3 messageboard. 23 years ago today,on 9/9/99,the SEGADreamcast was launched in NA,ushering in what millions now take for granted.online console gaming. I've listed off my own personal beefs with the current code and I'm pretty curious what you guys think as well. What do you guys think are the biggest changes / improvements that need to be made to Quake3? It's a pretty simple question but it leaves a lot of room there for anything. Well, havent done this in a while so I figured we can give this new comment system a shot.
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